Social Change Games
Social Change Games are all about creating digital games on the most pressing issues of our day, from poverty to race and the environmental issues.

What is Social Change?
Social Change is about events or actions that affect a group of individuals that have shared values or characteristics, Acts of advocacy for the cause of changing society in a normative way. Learn more about it.

Social Change Oriented Games

  • PeaceMaker Game
    PeaceMaker challenges you to succeed as a leader where others have failed. Experience the joy of bringing peace to the Middle East or the agony of plunging the region into disaster. PeaceMaker will test your skills, assumptions and prior knowledge. Play it and you will never read the news the same way again.

  • The Organizing Game
    The focus of this game is to teach Doorknocking, an organizing technique that's particularly effective in moving issues within a local community.

  • Persuasive Games
    Design, build, and distribute electronic games for persuasion, instruction, and activism. Their games influence players to take action through gameplay.

  • Disaffected!
    The game gives the player the chance to step into the demotivated position of real FedEx Kinkos employees. Feel the indifference of these purple-shirted malcontents first-hand, and consider the possible reasons behind their malaise -- is it mere incompetence? Managerial affliction? Unseen but serious labor issues?
    Also, read this interesting article about the game.

  • Points of Entry
    Compete to award Green Cards under the Merit-Based Evaluation System included in legislation recently debated in Congress.

  • Food Import Folly
    Take the role of the FDA inspectors in a world of increasingly numerous food imports and increasingly unmanagable risk. Your charge: try to protect the country from contaminants in foreign food imports using extremely limited resources.

  • Bacteria Salad
    Your goal is simple: Harvest mass amounts of cheap produce and sell it for as much profit as possible. But watch out for floods and animal waste, or your greens might turn, uh — brown — and your customers will get E. Coli.

  • Cigarette Killer
    This is vigilante justice for non-smokers. Use a sniper-scoped water pistol to take out cigarettes in the no-smoking zone. How many lit cigs can you put out?

  • Food Force
    Food Fource is an educational computer game published by the United Nations World Food Programme (WFP) in 2005.

  • Darfur is Dying
    This is a viral video game for change that provides a window into the experience of the 2.5 million refugees in the Darfur region of Sudan. Players must keep their refugee camp functioning in the face of possible attack by Janjaweed militias. Players can also learn more about the genocide in Darfur that has taken the lives of 400,000 people, and find ways to get involved to help stop this human rights and humanitarian crisis.

Social Change Game sites and Communities

  • Social Impact Games
    The goal of the site is to catalog the growing number of video and computer games whose primary purpose is something other than to entertain. These are also known as "serious games."

  • The Serious Games
    The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.

  • Games for Change
    Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment.

  • Games for Health
    The Serious Games Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.

Videos on Social Change Games

This video is pretty interesting. It includes interviews with Jim Gee, Clark Aldrich, and Henry Jenkins the Keynote for the SGS DC 2006. It is 20 minutes so sit back and enjoy.