Design Plan Template
From ReThinkWiki
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[Your Game Title here]
GAME PITCH
- Audience (Who are you designing your game for, and why?)
- Game Play (What does the player see and do? What are the rules and how do you win? What is the goal of the game?)
- Fun Factor (What makes your game fun for the player?)
- Smart Factor (What does your game teach? What can someone learn by playing it?)
- Style Factor (What kind of graphic/animation style will you use? What kind of sounds?)
- Originality Factor (What makes your game special and unique? Why will it sell?)
- Team Introduction (Names and roles of team members)
DESIGN PLAN
Title Scene
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Help Scene
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Game Scene 1: enter scene name
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Game Scene 2: enter scene name
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Game Scene 3: enter scene name
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text

