Fix it with Food

From ReThinkWiki

Jump to: navigation, search

Contents

WE FINALLY FINALLY FINISHED OUR GAME
Thanks to everyone who helped us get to where we are now (Jeff, Itay, and Brian)
Here is our game...ENJOY!!!!!!
Note If you see some of the objects flicker, that means it may not work as well as we want it to. We are trying to figure out why it does that on the internet. Perhaps the file may be too big but I don't know :(



1. Team Introduction

On our team working on the game are Rebecca Distler , Leslie Hiciano, Leticia Perez and Emily Wolf. Rebecca does a lot of the research for the questions and answers. She is also is the one who puts everything we have together on one file. Leslie works on all the intro scenes that come before each question. Leticia is making sure that the page is updated and all the questions filled in. Rebecca, Emily and Leticia work on making the different levels.

All four of us went to Columbia Prep here in New York - Rebecca, Leticia and Emily just graduated while Leslie is entering her junior year. None of us have ever worked with flash before, although we all have some level of experience using computers for powerpoint presentations and other various school projects.


We've been following the HLife Course Schedule as close as possible, completing each task as it is taught and carried out with the Rethinkers in New Orleans.

2. Learning about Games

Before we started making our game, we looked at other games to get inspiration and to look at games beyond a player.

Games We Reviewed

Visit our projects pages for our specific reviews:


Here are the links to the games we played and reviewed:
Jimmy vs The Splurge Game

FoodDrop Game Demo

Toothpaste Game Demo

Foam Works Squirt Game

Mission Nutrition Game

These links can also be found in the Learning Game Design topic found under the game design topics on the sidebar of the HLife wiki. Writing game reviews was one of the first assignments we were given, before we began to imagine and plan our game, and is the first step in developing a game. Writing the reviews allowed us to get a sense of what we wanted to learn from our game, how we wanted to interact with it and how we wanted to design it.

Comments

Leave us any comments you have about our game reviews right here. Thanks - NYC INTERNS


3. Imagining Your Game

Brainstorming About Our Game

Comments

Leave us any comments you have about our game idea right here. Thanks - NYC INTERNS


4. Fix It With Food!

GAME PITCH Version 1.0

  • Audience Kids of all ages with an interest in learning about healthier food choices!
  • Game Play The player sees through the eyes of a teenager. They are in a messy room and are trying to navigate themselves through it. They will come to different obstacles in this maze of a room. At each obstacle they will pick something up that will present a problem to them--problems characteristic to teenagers. For example, they'll come across a printed paper on the floor. When they pick it up, it'll be an essay with an F on it. The problem will be you have to rewrite this essay for tomorrow in order to save your grades. You're probably going to have to pull an all nighter--what should you eat? Two choices will come up and the player will have to choose the smarter one. If they choose the right one they get to go on, and if they choose the wrong choice three times in a row then they get a "stomach ache" and have to go to the doctors office...The goal of the player is to make it to the weekend. (5 or ten phases/questions; 1 or 2 questions per day)
  • Fun Factor What is fun for the player is navigating through the room maze and answering questions that relate to decisions the player themselves may have to make.
  • Smart Factor The player learns healthier food choices that won't lead to stomach aches at the end of the week. The player will probably make these decisions at one time or another also.
  • Style Factor The game will look like a room, and a messy one at that. There will be funky sounds to keep the game fun to play.
  • Originality Factor Because of the teenager factor that kids can once again relate to.


GAME PITCH Version 2.0

  • Audience

Originally when we were planning our game, we had intended our game to be for children of all ages. However, as we did more and more research, the questions became a little too hard for kids in the elementary school levels. So now we have decided that our game is more of middle schoolers and older.

  • Game Play

The basic purpose of our game is to answer the question presented to the player correctly. First, the player is shown a few snapshots of a room or location that they may come in contact with. Then a question appears. Next, the player must navigate through the level and choose the correct one of the three food choices available. They must watch out for unhealthy snacks and moving objects along the way. If they reach the correct food, will move on to the next level. However, if they reach the wrong food or if they hit an unhealthy snack or moving object, they will have to start again.

  • Fun Factor

Our game incorporates many "fun" aspects of other games because it is more than just clicking on the right answer. They have to test their video game skills and navigate through obstacles to reach a final destination similar to many games kids like to play.

  • Smart Factor

Not only are kids having fun going through each level, but their goal is to answer the question about food correctly. They are thinking about the answer as they play the level and once they get it right, there is a little blurb explaining to them why it is the correct answer.

  • Style Factor

In terms of graphics, all our images and symbols were drawn on flash and although we aren't exactly artists, we did a pretty good job at making our food and objects look like the real thing. Our stages are all set up to be a room and we change things in the level to remind the player what room they are in. For instance, in the living there are TVs and couches and in the school there are desks and pencils.

  • Originality Factor

Although we looked at games such as Jimmy vs the Splurge and Mission Nutrition to get ideas, we made sure to think of our own way to incorporate learning into a fun game. Before we started making our game, we decided that just asking question is not effective because not only would they not know the answer, but the players would have no motivation to continue. Just having a level without a question is again not effective, because the player would not be thinking about the right food choices and would simply focus on getting through the level. We decided on a great combination of the two options and realized that this would be the absolute best way to get kids to think about the right food choices but also to keep them engaged long enough so that they know what the right foods are. We also tried to look for random facts about food so that kids would learn new things about the food they eat instead of just repeat things they already know.

Game Development Plan

Here are a few of the topics that we will use to make our game:

  • Intro to Actionscript--for overall game making purposes
  • Learning from Others--to be able to copy code from borrowed Flash files, or learn from other flash files with appropriate coding
  • Programming Practices--for overall game making purposes
  • Collision Detection--to keep character from leaving screen, to keep character from running through obstacles without stopping, to make any sort of cause and effect reacting when something hits something else
  • Platforms--for our different game levels
  • Animating Character Appearance--to make the character move more realistically
  • Coding Character Movement--character movement
  • Running, Jumping, and more--enhancing character movement so that character can interact appropriately with each oorresponding game level


PAPER PROTOTYPE

  • Date published: 07/11/08

Video


This is video of us presenting our paper prototype!

Comments

Leave us any comments you have about our paper prototype right here. Thanks - NYC INTERNS

DESIGN PLAN

Title Scene

VERSION 1.0

1. Describe this scene We start our scene by having an apple, a dark chocolate bar and some almonds dance around. Then an apple will circle around the screen, pushing the other food into the corner and will bring up a yellow screen, where the words "FIX IT WITH FOOD" will appear one word at a time and a dancing carrot will appear afterwards.

"'2. List of Assets for this scene:"'

  • Background - White background first the a yellow blob of color in the middle appears.
  • Character(s) - No character yet
  • Object(s) - Chocolate bar, apple, almonds, text, carrots
  • Animation(s) - food is dancing, apple falls to next screen, words appear one by one, carrot dances
  • Sound(s) -
  • Button(s) - none
  • Text - Title of game 'Fix it with Food"


VERSION 2.0

1. Describe this scene We start our scene by having an apple, a dark chocolate bar, ginger and some almonds dance around. Then an apple will circle around the screen, while the other foods slowly move on their own tracks out of sight, and the apple will bring up a yellow screen where the words "FIX IT WITH FOOD" will appear one word at a time and a dancing carrot will appear afterwards. Then this carrot will make its way around the yellow screen to the bottom, while the text will shrink and align itself at the top of the screen, and the carrot will rise to the letters, bringing with it the "How to Play" and "Start Buttons.

2. List of Assets for this scene:

  • Background - White background first the a yellow blob of color in the middle appears. This area is where most of the graphics stays in after the apple falls to this screen.
  • Character(s) - No character yet
  • Object(s) - Chocolate bar, apple, almonds, ginger, text, carrots and 2 buttons.
  • Animation(s) - food is dancing, apple falls to next screen, words appear one by one, then they become smaller and move towards the top, carrot falls to bottom of screen and then brings up with it two buttons
  • Sound(s) -
  • Button(s) - two: how to play and Start
  • Text - Title of game 'Fix it with Food"


TITLE PAGES

Title Page Version 1.0 Title Page Version 2.0
To see how we did it, here is the Flash file -->> Image:Fix it with food title.fla To see how we did it, here is the Flash file -->> Image:TITLE PAGE.fla

Tutorials we used: Buttons Tutorial

NOTES:

This was Rebecca's first attempt at making a title screen. All of the objects were on one layer, and animation was achieved through painful frame by frame animation, where in each keyframe, all objects had to be moved slightly to achieve the effect of animation. Notice how much choppier it appears than version 2.0 of the title page, and this is because of the frame by frame animation. This title page was created without looking at any tutorials, and it is interesting that frame by frame animation is the first thing we want to do when we start Flash programming, even though it is much harder to do.

NOTES

This was Rebecca's second attempt at making a title screen. In this version, every object - including each individual word - was put on a separate layer, as demonstrated in one of the first HLife tutorials on Flash. This version incorporates the use of buttons, motion tweens and motion guides, all learned by viewing HLife tutorials and created as a response to learning from these tutorials. Motion guides were learned last, and provided a lot more freedom - so instead of having the food just get pushed to a corner, they could individually dance and circle off the screen on their own accord. Motion guides also allowed the text to shrink, as it does when it moves to the top of the yellow, and it allowed the carrot to circle to the end of the yellow and bring up the two buttons. The buttons themselves were originally going to be brought in using motion tweens alone, but the motion guides ended up being easier, since the rest of title page was created using them. However, it was necessary to learn about motion tweens before motion guides. Notice how much more complicated and professional NOT using frame by frame animation looks - you are given a lot more freedom and can create better animations.

Here is a list of the tutorials used, in the order in which they were viewed to create this title scene:

For layers: http://www.myhlife.org/usa/la/rethinkwiki/index.php?title=Drawing_in_Flash
For buttons: http://www.myhlife.org/usa/la/rethinkwiki/index.php?title=Adding_Navigation
For motion tweens: http://www.kirupa.com/developer/flash8/tween.htm
For motion guides:http://www.cbtcafe.com/flash/motionguide/motionguide.html
5. Comments

Leave us any comments you have about our title screen right here. Thanks - NYC INTERNS


Help Scene

1. Describe this scene Six pages that explains how to play our game. Has arrows so that the player can go forward and backward at the pace they choose and in case they miss something or forget one of the instructions, they have the option of going back.


2. Describe the action in this scene No action, just text and images and buttons.


3. List of Assets for this scene:

  • Background - each has a different color cloud in the middle.
  • Character(s) - none
  • Object(s) - an exclamation point in the beginning and a face at the end.
  • Animation(s) - none
  • Sound(s) - none...yet
  • Button(s)- two buttons on each screen. Both are arrows. One is pointing to the next page and one is pointing to the previous page. The next button on the last page will either bring you back to the home screen or start the game.
  • Text - 1: What to do. 2: First we will give you a tasty question 3: Then...? 4: You will have to navigate through activities to get to the right answer 5. Make sure to avoid all unhealthy food along the way 6. Bon Appetit!


4. Here is what we have


To see how we did it, here is the Flash file -->> Image:Instructions.fla



5. Tutorials Used
This help screen represents our work after watching the tutorials on MyHLife. It is our first attempt at incorporating buttons into our game. The tutorial can be found under game design topics, in the "Adding Navigation" section. Here is the link, the video is found under number 3:

http://www.myhlife.org/usa/la/rethinkwiki/index.php?title=Adding_Navigation


6. Comments

Leave us any comments you have about the help scene right here. Thanks - NYC INTERNS

Before Play Scenes


These are the scenes that will appear right before the actual interactive part of the game begins:

1. Loading Screen 2. Let's Play Screen
To see how we did it, here is the Flash file -->> Image:Loading.fla

Tutorials we used: Frame by Frame Animation

To see how we did it, here is the Flash file -->> Image:Letseat.fla


Comments


Game Scene 1: Living Room

1. Describe this scene First the player sees the intro scenes which are just two snapshots of a living room. Then the question comes up: "Find the food that will improve your vision." Next screen is the game in which the player has to go through moving couches and tv without getting hit and get to the right eye. The correct eye will be the one with the correct food over it. Once they hit the right eye, they are taken to a screen that explains the answer.

2. Describe the action in this scene The little guy we are using for the game is going to be moved around the level by the player. The couches and the TVs are going to be moving around creating obstacles for the player


3. List of Assets for this scene:

  • Background - A plain yellow background
  • Character(s) - the player
  • Object(s) - 3 couches, 2 TVs and 3 eyes
  • Animation(s) - the couches and TVs are moving and the player has to navigate through them to get to the eye with the correct answer on it.
  • Sound(s) - none yet
  • Button(s) - no buttons but all the answers will have collision detection so that when the player hits it, the next screen will come up.
  • Text - the question in a screen prior to the game level.

4. Here is what we have
These are the screens that make up the flash introduction to the level:

FLASH SCREEN 1 FLASH SCREEN 2
To see how we did it, here is the Flash file -->> Image:Lv1.fla To see how we did it, here is the Flash file -->> Image:Lv2.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Livingroomquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Living room.fla

Tutorials we used: Frame by Frame Animation

To see how we did it, here is the Flash file -->> Image:Livingroomanswer.fla

Tutorials we used: Buttons Tutorial


5. Comments

Leave us any comments you have about the living room level right here. Thanks - NYC INTERNS


Game Scene 2: Bedroom

1. Describe this scene First there is going to be snapshots of the bedroom. Then the question will pop up: "Find the drink that will help you get a good night's sleep." Then the game screen will come up and the player has to navigate through the bedroom to find the bed with the right drink on it. But careful not too touch the unhealthy stuff. Once you hit the right bed, you will be taken to the screen that explains why the drink is the best one.

2. Describe the action in this scene The little guy we are using for the game is going to be moved around the level by the player. There are going to be chocolate bars moving around creating obstacles for the player.

3. List of Assets for this scene:

  • Background - a white screen with a big blue blob of color in the middle.
  • Character(s) - the player
  • Object(s) - 3 beds, 3 groups of color, and 2 chocolate bars.
  • Animation(s) - the chocolate bars are moving and the player has to navigate through them to get to the bed with the correct answer on it.
  • Sound(s) - none yet
  • Button(s) - no buttons but all the answers will have collision detection so that when the player hits it, the next screen will come up.
  • Text - the question in a screen prior to the game level.

4. Here is what we have
These are the screens that make up the flash introduction to the level:

FLASH SCREEN 1 FLASH SCREEN 2
To see how we did it, here is the Flash file -->> Image:Br1.fla To see how we did it, here is the Flash file -->> Image:Br2.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Bedroomquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Bedroom.fla

Tutorials we used: Frame by Frame Animation

To see how we did it, here is the Flash file -->> Image:Bedroomanswer.fla

Tutorials we used: Buttons Tutorial


5. Comments

Leave us any comments you have about the bedroom level right here. Thanks - NYC INTERNS

Game Scene 3: Kitchen

1. Describe this scene First: kitchen setting. Then: question. Then: game scene. Then: right answer screen and why its is the right answer.

2. Describe the action in this scene Find the most nutritional breakfast option. Then game scene where you must jump over cabinets and stoves to a refrigerator where possible answers will be posed. Then corect answer screen.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background: yellow
  • Character(s)
  • Object(s): stoves, cabinets, refrigerator, eggs, waffles and pancakes
  • Animation(s): main figure
  • Sound(s)
  • Button(s)
  • Text

4. Here is what we have
These are the screens that make up the flash introduction to the level:

FLASH SCREEN 1 FLASH SCREEN 2 FLASH SCREEN 3
To see how we did it, here is the Flash file -->> Image:K1.fla To see how we did it, here is the Flash file -->> Image:K2.fla To see how we did it, here is the Flash file -->> Image:K3.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Kitchenquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Kitchen.fla To see how we did it, here is the Flash file -->> Image:Kitchenanswer.fla

Tutorials we used: Buttons Tutorial

5. Comments

Leave us any comments you have about the kitchen level right here. Thanks - NYC INTERNS

Game Scene 4: Gym

1. Describe this scene First: gym setting. Then: question. Then: game scene. Then: right answer screen and why its is the right answer.

2. Describe the action in this scene Find the food that will help reduce cramps and boost energy before a workout or sports game. Then game scene where you must jump over the treadmill and dumbbells to get to treadmills with the answers. Then correct answer scene.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background - deep blue
  • Character(s) - the player
  • Object(s) - chocolate bar, ice cream bowls, treadmills, drumbells
  • Animation(s) - the player will have to move around the chocolate bar and ice cream to reach the healthy, right answer!
  • Sound(s)
  • Button(s)
  • Text

4. Here is what we have
This is the screen that makes up the flash introduction to the level:

FLASH SCREEN 1
To see how we did it, here is the Flash file -->> Image:G.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Gymquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Gym.fla

Tutorials we used: Frame by Frame Animation

To see how we did it, here is the Flash file -->> Image:Gymanswer.fla

Tutorials we used: Buttons Tutorial

5. Comments

Leave us any comments you have about the gym level right here. Thanks - NYC INTERNS

Game Scene 5: Bathroom

1. Describe this scene First: bathroom setting. Then: question. Then: game scene. Then: right answer screen and why its is the right answer.

2. Describe the action in this scene Find the food that will help keep your teeth shiny and white. Then game scene where you must try and move through coke bottles to get to faucets and showers where the answers will be located. Then correct answer scene.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background - blue and white tiles
  • Character(s) - the player
  • Object(s) - coke bottles, mirror, bathtubs, sinks and mirrors
  • Animation(s) - player will have to avoid the soda to reach the correct answer!
  • Sound(s)
  • Button(s)
  • Text

4. Here is what we have
Here are the screens that make up the flash introduction to the level:

FLASH SCREEN 1 FLASH SCREEN 2 FLASH SCREEN 3
To see how we did it, here is the Flash file -->> Image:Bathr1.fla To see how we did it, here is the Flash file -->> Image:Bathr2.fla To see how we did it, here is the Flash file -->> Image:Bathr3.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Bathroomquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Bathroom.fla

Tutorials we used: Frame by Frame Animation

To see how we did it, here is the Flash file -->> Image:Bathroomanswer.fla

Tutorials we used: Buttons Tutorial

5. Comments

Leave us any comments you have about the bathroom level right here. Thanks - NYC INTERNS

Game Scene 6: Park

1. Describe this scene First: park setting. Then: question. Then: game scene. Then: right answer screen and why its is the right answer.

2. Describe the action in this scene find the food that prevents skin cells from getting sunburned. Then game scene where you must move through benches swings and a sliding ice cream cone to get to 3 slides with the answers. Then correct answer scene.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background - green grass
  • Character(s) - the player
  • Object(s) - slides, park benches, swings, floating cone/platform
  • Animation(s) - the player will have to climb the playground equipment, avoid bad food and reach the healthy answer!
  • Sound(s)
  • Button(s)
  • Text


4. Here is what we have
Here are the screens that make up the flash introduction to the level:

FLASH SCREEN 1 FLASH SCREEN 2 FLASH SCREEN 3
To see how we did it, here is the Flash file -->> Image:P1.fla To see how we did it, here is the Flash file -->> Image:P2.fla To see how we did it, here is the Flash file -->> Image:P3.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Parkquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Park.fla

Tutorials we used: Frame by Frame Animation

To see how we did it, here is the Flash file -->> Image:Parkanswer.fla

Tutorials we used: Buttons Tutorial

5. Comments

Leave us any comments you have about the park level right here. Thanks - NYC INTERNS

Game Scene 7: School ("skool")

1. Describe this scene First: school setting. Then: question. Then: game scene. Then: right answer screen and why its is the right answer.

2. Describe the action in this scene Find the food that can increase brain power. Then game scenes where you must jump on moving pencils to get to a set of three desks where answers are located. Then correct answer screen.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background - red
  • Character(s) - the player
  • Object(s) - desks, moving pencil platforms
  • Animation(s) - motion tween on pencil platforms, character will have to jump on to them
  • Sound(s)
  • Button(s)
  • Text

4. Here is what we have
These are the screens that make up the flash introduction to the level:

FLASH SCREEN 1 FLASH SCREEN 2
To see how we did it, here is the Flash file -->> Image:S1.fla To see how we did it, here is the Flash file -->> Image:S2.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Classroomquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Classroom.fla

Tutorials we used: Frame by Frame Animation and Motion Tween

To see how we did it, here is the Flash file -->> Image:Classroomanswer.fla

Tutorials we used: Buttons Tutorial


5. Comments

Leave us any comments you have about the school level right here. Thanks - NYC INTERNS

Game Scene 8: Highway

1. Describe this scene First: Highway setting. Then: question. Then: game scene. Then: right answer screen and why its is the right answer.

2. Describe the action in this scene Player must cross the highway to get to the food that will help alleviate the motion sickness.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s) - cars, highway, ginger, broccoli, peanut
  • Animation(s) - motion tween on cars and food
  • Sound(s)
  • Button(s)
  • Text

4. Here is what we have
This is the screen that makes up the flash introduction to the level:

FLASH SCREEN 1
To see how we did it, here is the Flash file -->> Image:H.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Highwayquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Use this one-highway scene2.fla

Tutorials we used: Frame by Frame Animation and Motion Tween

To see how we did it, here is the Flash file -->> Image:Highwayanswer.fla

Tutorials we used: Buttons Tutorial

5. Comments

Leave us any comments you have about the supermarket level right here. Thanks - NYC INTERNS

Game Scene 9: Supermarket'

1. Describe this scene First: supermarket setting. Then: question. Then: game scene. Then: right answer screen and why its is the right answer.

2. Describe the action in this scene After eating so healthy you must find the treat with the most nutritional value. Then you must move through ice cream cones to get to the stock shelf with the correct answer. Then correct answer screen.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background - white
  • Character(s) - the player
  • Object(s) - aisles, platforms
  • Animation(s) - motion tween on platforms
  • Sound(s)
  • Button(s)
  • Text

4. Here is what we have
These are the screens that make up the flash introduction to the level:

FLASH SCREEN 1 FLASH SCREEN 2
To see how we did it, here is the Flash file -->> Image:Sm1.fla To see how we did it, here is the Flash file -->> Image:Sm2.fla


Here are the screens that make up the interactive gaming of the level:

1. QUESTION SCREEN 2. GAME SCREEN 3. ANSWER SCREEN
To see how we did it, here is the Flash file -->> Image:Supermarketquestion.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Supermarket.fla

Tutorials we used: Frame by Frame Animation and Motion Tween

To see how we did it, here is the Flash file -->> Image:Supermarketanswer.fla

Tutorials we used: Buttons Tutorial

5. Comments

Leave us any comments you have about the highway level right here. Thanks - NYC INTERNS

5. OTHER FLASH FILES

Wrong Answer Screens


Here are the wrong answer screens - they will appear whenever a player picks the wrong answer. In this game, there are two types of wrong answer/wrong action screens. The first is what appears when you hit a "bad" food (i.e candy, ice cream, etc.). That screen looks like this:

When you hit bad food...
To see how we did it, here is the Flash file -->> Image:Appetite.fla

Tutorials we used: Buttons Tutorial


The other type of wrong action screen is the wrong answer screen. Each level has three potential answers - all of which are healthy foods, but only one of which answers the question posted at the beginning of each level. The wrong answer screens are intended to not only give further information on healthy food, but also to encourage learning in all aspects of our game. Here are some of these screens, organized by the level in which they will appear.
LEVEL 1 (correct answer = carrots)

Peaches Potatoes
To see how we did it, here is the Flash file -->> Image:Peachewrong.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Potatowrong.fla

Tutorials we used: Buttons Tutorial


LEVEL 2 (correct answer = milk)

Orange Juice Coffee
To see how we did it, here is the Flash file -->> Image:Orangejuicewrong.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Coffeewrong.fla

Tutorials we used: Buttons Tutorial


LEVEL 3 (correct answer = eggs)

Waffles Pancakes
To see how we did it, here is the Flash file -->> Image:Waffleswrong.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Pancakeswrong.fla

Tutorials we used: Buttons Tutorial


LEVEL 4 (correct answer = bananas)

Apples Oranges
To see how we did it, here is the Flash file -->> Image:Appleswrong.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Orangeswrong.fla

Tutorials we used: Buttons Tutorial


LEVEL 6 (correct answer = apples)

Cauliflower Pasta
To see how we did it, here is the Flash file -->> Image:Cauliflowerwrong.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Pastawrong.fla

Tutorials we used: Buttons Tutorial


LEVEL 7 (correct answer = almonds)

Bread Cheese
To see how we did it, here is the Flash file -->> Image:Breadwrong.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Cheesewrong.fla

Tutorials we used: Buttons Tutorial


LEVEL 8 (correct answer = ginger)

Broccoli Peanuts
To see how we did it, here is the Flash file -->> Image:Broccoliwrong.fla

Tutorials we used: Buttons Tutorial

To see how we did it, here is the Flash file -->> Image:Peanutswrong.fla

Tutorials we used: Buttons Tutorial


Comments


Ending Screen

Once you