User:Lhiciano/Projects

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Game Reviews

Two Game Reviews

1. Learning Game Design

  • Date published:

Assets

Comments

The results of playing around with Flash for a few hours...

2. Imagining Your Game

  • Date published:

Assets

Comments

Write comments about this assignment here

3. Planning Your Game

  • Date published:

Assets

[Fix it with FOOD!]

GAME PITCH

  • Audience Kids of all ages with an interest in learning about healthier food choices!
  • Game Play The player sees through the eyes of a teenager. They are in a messy room and are trying to navigate themselves through it. They will come to different obstacles in this maze of a room. At each obstacle they will pick something up that will present a problem to them--problems characteristic to teenagers. For example, they'll come across a printed paper on the floor. When they pick it up, it'll be an essay with an F on it. The problem will be you have to rewrite this essay for tomorrow in order to save your grades. You're probably going to have to pull an all nighter--what should you eat? Two choices will come up and the player will have to choose the smarter one. If they choose the right one they get to go on, and if they choose the wrong choice three times in a row then they get a "stomach ache" and have to go to the doctors office...The goal of the player is to make it to the weekend. (5 or ten phases/questions; 1 or 2 questions per day)
  • Fun Factor What is fun for the player is navigating through the room maze and answering questions that relate to decisions the player themselves may have to make.
  • Smart Factor The player learns healthier food choices that won't lead to stomach aches at the end of the week. The player will probably make these decisions at one time or another also.
  • Style Factor The game will look like a room, and a messy one at that. There will be funky sounds to keep the game fun to play.
  • Originality Factor Because of the teenager factor that kids can once again relate to.
  • Team Introduction(Names and roles of team members)

DESIGN PLAN

Title Scene

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s) YOU!
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Help Scene

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 1: enter scene name

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 2: enter scene name

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 3: enter scene name

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Continue to add more game scenes as needed

Comments

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4. Paper Prototype

  • Date published:

Assets

Add or link to your assets here

Comments

Write comments about this assignment here

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